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China Daily, January 27, 2012
Local support
If the animation industry is flourishing in Shenzhen, local government's support is part of the reason. The municipal government provides up to 2 million yuan to finance production and market promotion of a single animation project.
To attract and retain high-end animation talent to the city, local government started in 2006 to offer registered permanent residency to top recruits and to give their children access to local schools.
Many former toy producers and exporters in Shenzhen transformed themselves into original animation makers, and their businesses are growing faster than their peers in other regions. These companies include Puzzle Animation Studio Animate China Technology and stock exchange-listed Guangdong Alpha Animation and Culture.
Alpha's revenue in the first three quarters of 2011 rose 40.41 percent year-on-year to 727 million yuan, according to its corporate financial report.
Peng ascribed the rapid growth to the rich overseas commercial resources these companies accumulated over their years in the toy trade.
Other approaches
Most enterprises stationed at Guangzhou Huachuang Animation Industry Park in Panyu produce game consoles. The park opened in March and was closing in on 100 businesses at the end of the year.
The game consoles produced in Panyu hold more than 60 percent of market share at home and 20 to 30 percent globally.
Xing Xing Digital, an animation and special effects company based in Beijing, chose another path to grow.
Most of its business is related to the overseas market. More than half of its sales revenue comes from outsourcing, and the balance from original animation productions.
"In the long term, Xing Xing will mainly focus on its original content business as it is the core competitiveness in the industry, without which it's difficult to make a lasting presence in the market," said Zheng Fei, marketing director and assistant to the CEO.
"The current animation market in China is experiencing a period of disorder and confusion, just like that of many developed countries years ago, and finally a dozen major corporations will survive the market competition, making the industry giants."
Zheng expects something like 90 percent of the country's 10,000 animation enterprises will be eliminated by the market in two or three years.
Areas of weakness
Insiders pointed out problems they have seen in the search for the right way to propel the industry's development.
Peng from the Shenzhen base mentioned some joint contributors to the industry's immaturity, including a severe shortage of top animation talent and inadequate capital injection in the upstream, creative segment.
Liu Peiwen, president of Guangzhou Huachuang park, said, "The game console industry is centered in Panyu of Guangzhou, Guangdong province, but the absence of an industry association which plays the bridge role between government and those enterprises hinders the development of the whole industry."
A large crowd of investors jumped into the industry just for the government's favorable policies and interest, said Li Yang, the expert committee's director. "They have little knowledge of running the animation companies and some even purchase the land in the name of building an animation park but actually undertake the property business," he said.
Li said the proportion of investors and entrepreneurs with a genuine passion for animation is rather small.
Against the absence of excellent Chinese animated productions, two foreign animated films - Rio and Kung Fu Panda 2 - reaped great profits in China last year. Panda, for example, drew more than 470 million yuan in box office in its first three weeks on the Chinese mainland.
In contrast, figures from EntGroup showed that Chinese animated movie Kui Ba took in only a bit over 3 million yuan in its first 21 days.
Li said that animation requires significant investments of time, capital and talent, and because of the industry's nature, it takes a long time to get returns. The Chinese films operate in a far smaller scale of time and money, he said.
"Although there are huge government grants into the sector every year, all the money is scattered nationwide, without a dozen entities as the primary objects of support," Li said.
Zheng from Xing Xing Digital said, "I hope that government and investors from the financial sector will be able to identify the really promising enterprises in this industry and then help them to grow to the fullest."
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